Episode 1: Konar and Kebos
Topics are as follows:
Discusion 1: Thoughts? Laggy on old computer. Farming guild is good! - Abbiyah Removed doors from level restricted area Skills teleport is good for farming guild. Bank is close to teleport - sudwood Overall design is really good. Sad about herb prices - lastpickle
New slayer master is really close to fairy ring. Agility is 70s for shortcut Strength of monsters along with number assigned is high! - lastpickle New drop table gets you more money especially hellhounds - lastpickle LOTS OF DRAGONS - abbiyah Dragon hasta really good. for low levels. Most expencive konar drops 222k Experiences? Pros? Cons?
Discusion 2: Current abilities of lance: 20% damage buff against dragons 20% accuracy buff agianst dragons
Current abilities of crossbow 30% damage buff against dragons 30% accuracy buff agianst dragons Crossbow outpaces the lance in all situations Should lance be buffed? Pros: Cons: Ideas:
topic 1: For farming contracts, bind amulet of nature to the contracted plant patch so that you know when it is grown.
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topic 2: 50 farming contracts complete - My thoughts
Hi , I don’t post very often so sorry about formatting issues (on mobile). Any thoughts would be very appreciated - I’d love any feedback on what strategy you use to complete contracts quickly and on other possible rewards from the farming guild. I just finished 50 farming contracts and wanted to give my thoughts on the contract system meta and maybe suggest a few alternative rewards. I have completed 35 hard, 10 medium, and 5 easy contracts. I realize others may have many more contracts complete, but I’ve done enough so that I feel I can share some thoughts. Overall, I’ve really enjoyed the guild and it seems fantastic for many stages of account progression. My Meta As discussed on 2007scape previously, keeping things grown and not checking health / harvesting is by far the best way I’ve found to complete contracts. For grinding hard contracts, I keep the following grown at all times: Palm tree, Maple tree, Dwarf Weed or Lantadyme, Poison Ivy Bush, Watermelons and Snape Grass. These have been the most common contracts that I have received over and over again, and often times I can turn in 2-3 contracts at a single time. I then obtain contracts until I do not have the item that item grown and replant the list above and the new contract. My general strategy has been to reroll any contract that will take longer than 160 minutes to grow. I then go to the medium contract table, which contains many of the plants I keep grown (maple, watermelons, snape grass, poison ivy bush) for something I have already grown. If instead I am rolled a yew tree, I will then proceed to the easy contract table. Being above level 85 farming (and even 65 farming) on the easy contract table can be extremely punishing (as discussed on reddit yesterday) – I have been assigned both an apple and orange tree and end up having to grow the tree for 16 hours before proceeding with other contracts. Because of this fact, I will generally complete all contracts that take less than 160 minutes to complete on the hard or medium contract table. Rewards Overview Rewards seem to be based on the type of contract completed, and less so on the value of seed grown. For hard contracts, it seems that you are guaranteed a roll on a valuable seed table (and have a chance at a second roll on the table), which contains the following seeds: Mahogany (usually drops in pairs), Ranarr, Snapdragon, Torstol, Fruit tree seeds above palm seeds, Tree seeds above Maple, Celastrus, and Hespori seeds. Even with 50 contracts completed, I cannot statistically confirm that you get a roll on this table but from talking to folks at the farming guild this seems to be the case. Following the valuable seed drops will be an assortment (~8 rolls) of medium level herb seeds, snape grass, potato cactus, allotment seeds etc. However, this does not seem to be a random chance. Over the course of completing 50 contracts, I now have 160 irit seeds in the bank, with other medium level seeds totaling much less (~30 kwarm, toadflax). For the medium and easy tiers, it seems like you have a declining chance of getting the valuable seed table, but still receive the same ~8 rolls on the generic seed table. I was lucky to obtain my Celastrus seed to complete the Kourend elite diary by rerolling my 5th completed contract to an easy contract and completing it. Improvements / Alternative Rewards One interesting set of rewards that they could add (or transfer) to the farming guild would be the addition of the tithe farm shop to the guild. I think that being able to obtain the Gricoller’s can (bottomless watering can), the seed box, and the farming outfit would be a great fit for rewards from the farming contract system. My suggestion if this were to be implemented would be to provide the player points based on the level of contract completed. For easy contracts it could provide 1 point, medium 2 points, and hard 3 points (or double these point values). There could be a x5 multiplier for every 10 contract completed (some system similar to slayer) to help people obtain the outfits. It is worth mentioning this would still take quite a bit of time, with my proposed system you would need to complete nearly 100 hard contracts to obtain the outfit. Players could then choose to passively obtain the outfit through the farming guild contract system, or to actively obtain it through playing the tithe farm minigame. There has also been a large discussion on adding some sort of seed storage to the farming guild, the addition of the seed box from the tithe farm rewards shop could reward the player with seed storage for completing contracts. Another alternative improvement could be to allow players to cancel their current farming contract for a set amount of points. I have mixed feelings about this suggestion, but I’m not sure what others might think. One last small complaint I have is that by grinding contracts I have gained quite a few Hespori seeds. With the growth time of 36 hours, I’ll probably have enough for eternity soon (already have 10 banked with 3kc). I realize that you can disable receiving Hespori seeds by talking to the guy outside the cave, but I feel like this system could use a bit of tweaking – either to the growth rate of the Hespori or to the rate which they are dropped to find a happy medium.
topic 3: Hydra unique droprates based on 37K+ kills
Based on 37082 kills (at time of writing) done by members of Solitary, droprates of hydra uniques are as follows: Hydra's claw: 1/1K Hydra leather: 1/500 Hydra tail: 1/500 Hydra eye/fang/heart (ring piece roll): 1/200 Dragon thrownaxes or knives: 1/1K Pet: 1/3K Would be cool if any jmods could verify the accuracy of these, but hopefully this is helpful!
topic 4: Below is a list of the changes we would like to make.
Add a new Mystic set with a Mount Karuulm colour scheme There is potential for further uniques - ideas so far include Konar's equipment: her shield and an ornament kit that could be added to the Dragon hasta to make it resemble the one she uses. Let us know any other ideas you have for new uniques that could be put on the loot table! After the changes, Konar's Unique table would be accessed at the same rates. Both the Dragon hasta and the Mystic subtable will be a 1/200 chance. In the Mystic subtable, each Mystic piece has an equal chance of being rolled.
topic 5: Poll Question #1 Should Alry the Angler at the centre of Lake Molch sell the Angler outfit in his shop at a cost of 100 Molch Pearls a piece? The outfit would still be obtainable from the Fishing Trawler minigame.
Poll Question #2 Should the rate at which players can expect to obtain a Molch Pearl from aerial fishing scale from 1/100 to 1/75 based on a combination of their Fishing and Hunter levels? At 99 in both, players can expect it to be 1/75, at 43 Fishing and 35 Hunter the rate is 1/100. Poll Question #3 Should players have the option to sell their Golden tench to Alry for 100 Molch Pearls? Poll Question #4 Should the Golden Tench no longer count as a ‘fun weapon’, and have its accuracy and defensive bonuses all set to 0, with an attack rate of 3 ticks? Poll Question #5 Should a Seed Vault as described above be added to the first tier of the Farming Guild? It would only store standard, un-watered seeds and not be made available to Ultimate Ironmen. Poll Question #6 Should the Alchemical Hydra have a Hydra head added to its loot table? This could be used to recolour the Slayer helm. This would require spending 1,000 Slayer points in the reward shop as it does with other Slayer helm recolours. Poll Question #7 If the above question passes and a Hydra Head is added to the loot table of the Alchemical Hydra, should players be able to mount it on the wall of the Skill Hall in their player owned house? This would reward the player with 1201 Construction xp and 200 xp in Attack, Strength, Defence, Magic and Ranged. Poll Question #8 Should an Agility shortcut requiring 88 Agility that allows players to go directly to the Alchemical Hydra without being attacked by other monsters in the dungeon be created? This takes the same time as walking through the dungeon. Poll Question #9 Should shields and potions offering an anti-dragonfire effect offer protection from the Drakes' special attack? The usual levels of protection will apply, meaning an Anti-dragon shield alone will not provide full protection. Poll Question #10 Should poison protection such as the effects of super-antipoison potions and antidotes halve the amount of damage the player receives from the damage-over-time dealt by standing on the poison pool from a regular Hydra's special attack? Poll Question #11 Should the base Prayer experience gained from burying Wrym bones be increased to 50? Poll Question #12 Should the base Prayer experience gained from burying Drake bones be increased to 80? Poll Question #13 Should the base Prayer experience gained from burying Hydra bones be increased to 110? Poll Question #14 Should players have the ability to combine the Hydra tail with the standard Abyssal whip to create the Bone whip as described above? This would create a 72 Attack non-degradeable weapon with stats almost halfway between the standard Abyssal whip and the Abyssal tentacle. If this question passes, the Hydra tentacle will no longer be required to make the Bonecrusher necklace and players who have made one already will be refunded a Hydra tail. Poll Question #15 Should we make it so that gaining favour with one Kourend house no longer removes favour with the others? The overall time taken to reach maximum favour in all houses would not be impacted by this change. Poll Question #16 If the above question passes, should we add an extra 10k xp lamp reward to the Architectural Alliance miniquest? If this question passes, players who have already completed the miniquest will also receive the lamp. Poll Question #17 Should we add the X Marks the Spot quest? This will be a short F2P quest with no requirements that is designed to provide more links between Kourend and the mainland. Poll Question #18 Should monsters drop a Key or similar item which could be given to Konar in exchange for a roll on her exclusive loot table? This would not affect the loot table itself or chances of gaining particular items in any way. Poll Question #19 Should players receive a message in their chat box to notify them of a monster rolling on Konar's loot table? This would be off by default and would be enabled by talking to Konar.
topic 6: Graphical Changes Brimstone Boots The Brimstone Boots have been updated to look more like boots!
Ferocious Gloves The Ferocious Gloves now cover the players' hands and the inventory model has been updated to show this. Seed Boxes The graphic for seed boxes given with contracts in the Farming Guild has been updated. Farming Guild Doors In response to players reporting a bottleneck occuring at the doors within the Farming guild, they now use a barrier system. Before you pass through, Guildmaster Jane will check you meet the Farming level requirements for that part of the Guild and admit or refuse you entry. Fishing and the Golden Tench Golden Tench Nerf The negative stats that all fun weapons usually have were added to the Golden tench to ensure safe slapping all around. Animation Snapping While 3 tick fishing, players previously used a snapping animation to assist with their timing which was removed with the release of equippable fishing rods. This has been re-implemented. High Alch Values High alch value shouldn't dictate the value of an item unless it is specifically used as a 'high alch' drop (rune platebodies, platelegs etc...) on a drop table. Avoiding this prevents excess gold coming into the game. For new items, we'd prefer to focus our efforts on improving them to be worth a value above their alch value. This is why we are exploring options with the Hydra tail. In Other News: ETC..